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<li class="navelem"><a class="el" href="namespace_d3_d12_m_a.html">D3D12MA</a></li><li class="navelem"><a class="el" href="struct_d3_d12_m_a_1_1_budget.html">Budget</a></li>  </ul>
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<a href="#pub-attribs">Public Attributes</a> &#124;
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  <div class="headertitle"><div class="title">D3D12MA::Budget Struct Reference</div></div>
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<p>Statistics of current memory usage and available budget for a specific memory segment group.  
 <a href="#details">More...</a></p>

<p><code>#include &lt;D3D12MemAlloc.h&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a1255508930766db238cfb1312b15f1cf" id="r_a1255508930766db238cfb1312b15f1cf"><td class="memItemLeft" align="right" valign="top"><a class="el" href="struct_d3_d12_m_a_1_1_statistics.html">Statistics</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1255508930766db238cfb1312b15f1cf">Stats</a></td></tr>
<tr class="memdesc:a1255508930766db238cfb1312b15f1cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics fetched from the library.  <br /></td></tr>
<tr class="separator:a1255508930766db238cfb1312b15f1cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a77a8c9e32d6602f95b7d1c285cddd253" id="r_a77a8c9e32d6602f95b7d1c285cddd253"><td class="memItemLeft" align="right" valign="top">UINT64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a77a8c9e32d6602f95b7d1c285cddd253">UsageBytes</a></td></tr>
<tr class="memdesc:a77a8c9e32d6602f95b7d1c285cddd253"><td class="mdescLeft">&#160;</td><td class="mdescRight">Estimated current memory usage of the program.  <br /></td></tr>
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<tr class="memitem:a326515f08d89ee2e31dcfdd5c1e8ac71" id="r_a326515f08d89ee2e31dcfdd5c1e8ac71"><td class="memItemLeft" align="right" valign="top">UINT64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a326515f08d89ee2e31dcfdd5c1e8ac71">BudgetBytes</a></td></tr>
<tr class="memdesc:a326515f08d89ee2e31dcfdd5c1e8ac71"><td class="mdescLeft">&#160;</td><td class="mdescRight">Estimated amount of memory available to the program.  <br /></td></tr>
<tr class="separator:a326515f08d89ee2e31dcfdd5c1e8ac71"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Statistics of current memory usage and available budget for a specific memory segment group. </p>
<p>These are fast to calculate. See function <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a1ac113daec5f6ef28ecb1786cf544144" title="Retrieves information about current memory usage and budget.">D3D12MA::Allocator::GetBudget()</a>. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
<a id="a326515f08d89ee2e31dcfdd5c1e8ac71" name="a326515f08d89ee2e31dcfdd5c1e8ac71"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a326515f08d89ee2e31dcfdd5c1e8ac71">&#9670;&#160;</a></span>BudgetBytes</h2>

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          <td class="memname">UINT64 D3D12MA::Budget::BudgetBytes</td>
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<p>Estimated amount of memory available to the program. </p>
<p>Fetched from system using <code>IDXGIAdapter3::QueryVideoMemoryInfo</code> if possible.</p>
<p>It might be different (most probably smaller) than memory capacity returned by <a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a434ae3147209953253da26687bfd62dc" title="Returns total amount of memory of specific segment group, in bytes.">D3D12MA::Allocator::GetMemoryCapacity()</a> due to factors external to the program, decided by the operating system. Difference <code>BudgetBytes - UsageBytes</code> is the amount of additional memory that can probably be allocated without problems. Exceeding the budget may result in various problems. </p>

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<a id="a1255508930766db238cfb1312b15f1cf" name="a1255508930766db238cfb1312b15f1cf"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1255508930766db238cfb1312b15f1cf">&#9670;&#160;</a></span>Stats</h2>

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<div class="memproto">
      <table class="memname">
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          <td class="memname"><a class="el" href="struct_d3_d12_m_a_1_1_statistics.html">Statistics</a> D3D12MA::Budget::Stats</td>
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<p>Statistics fetched from the library. </p>

</div>
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<a id="a77a8c9e32d6602f95b7d1c285cddd253" name="a77a8c9e32d6602f95b7d1c285cddd253"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a77a8c9e32d6602f95b7d1c285cddd253">&#9670;&#160;</a></span>UsageBytes</h2>

<div class="memitem">
<div class="memproto">
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          <td class="memname">UINT64 D3D12MA::Budget::UsageBytes</td>
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<p>Estimated current memory usage of the program. </p>
<p>Fetched from system using <code>IDXGIAdapter3::QueryVideoMemoryInfo</code> if possible.</p>
<p>It might be different than <code>BlockBytes</code> (usually higher) due to additional implicit objects also occupying the memory, like swapchain, pipeline state objects, descriptor heaps, command lists, or heaps and resources allocated outside of this library, if any. </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li>D:/PROJECTS/D3D12 Memory Allocator/REPO/include/<a class="el" href="_d3_d12_mem_alloc_8h.html">D3D12MemAlloc.h</a></li>
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